![the outer worlds update 1.02 the outer worlds update 1.02](https://media.moddb.com/cache/images/games/1/72/71510/thumb_620x2000/10.jpg)
But I didn't know about the coin block the first time I was there, so I just caught the shell as it was falling and skipped the other steps. Then later in the same level, Theres a side room with a puzzle, I THINK the intended method was to use the moving coin block, (which is up OFFSCREEN, where its not immediately obvious you need it!), combined with the P-switch, to catch the turtle shell, and use it on the enemies to the left. The very beginning of the level has some blocks and a falling platform which appear to be leading up to a pipe.except you can't actually go into the pipe.
![the outer worlds update 1.02 the outer worlds update 1.02](https://gamebomb.ru/files/galleries/001/c/c3/381519_w500_h281_f.jpg)
It has a neat concept, but everything in the level is EXTREMELY incongruous. I'm not expecting EVERYTHING to be amazing, but I AM expecting asinine crap like the level entitled "Cutting in line" to not be listed in the god damn top ten. Maybe a year later, people would be more skilled level designers?Īssuming all the same people made levels for this game, its safe to say you aren't improving at your craft. I found the previous annual level design hack to be a fairly miserable experience, though I still powered through most of it because the few halfway decent levels kept me going. Taking all of these aspects into consideration, this is now the largest SMW hack ever made (more than 96 levels that would not fit into a regular 4MB ROM!).Ĭollab collaboration sa-1 vanilla variety The overworld also features ASM shenanigans en masse, creating an experience you are sure to have never had before in a Super Mario World ROM hack.
![the outer worlds update 1.02 the outer worlds update 1.02](https://assets1.ignimgs.com/thumbs/userUploaded/2018/9/17/091718-seaofthievesignthumb-1537215242671.jpg)
While the levels themselves remain vanilla, we included various other ASM features such as score displays with reset functions, as the point of this collab is showing off the individual levels, and not to be restricted by the switch palaces one has already pressed. There are a total of 152 exits spread across 117 levels. The 9th Annual Vanilla Level Design Contest Collab Hack of 2016 features 108 contest submissions, along with various staff, judge, and post-game levels. The 9th Annual Vanilla Level Design Contest: Collaboration Hack Link Show random Submission Details Name: